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vllm.core.block_manager

A block manager that manages token blocks.

EncoderSeqId module-attribute

EncoderSeqId = str

SeqId module-attribute

SeqId = int

SelfAttnBlockSpaceManager

Bases: BlockSpaceManager

BlockSpaceManager which manages the allocation of KV cache.

It owns responsibility for allocation, swapping, allocating memory for autoregressively-generated tokens, and other advanced features such as prefix caching, forking/copy-on-write, and sliding-window memory allocation.

This class implements the design described in https://github.com/vllm-project/vllm/pull/3492.

Lookahead slots The block manager has the notion of a "lookahead slot". These are slots in the KV cache that are allocated for a sequence. Unlike the other allocated slots, the content of these slots is undefined -- the worker may use the memory allocations in any way.

In practice, a worker could use these lookahead slots to run multiple
forward passes for a single scheduler invocation. Each successive
forward pass would write KV activations to the corresponding lookahead
slot. This allows low inter-token latency use-cases, where the overhead
of continuous batching scheduling is amortized over >1 generated tokens.

Speculative decoding uses lookahead slots to store KV activations of
proposal tokens.

See https://github.com/vllm-project/vllm/pull/3250 for more information
on lookahead scheduling.

Parameters:

Name Type Description Default
block_size int

The size of each memory block.

required
num_gpu_blocks int

The number of memory blocks allocated on GPU.

required
num_cpu_blocks int

The number of memory blocks allocated on CPU.

required
watermark float

The threshold used for memory swapping. Defaults to 0.01.

0.01
sliding_window Optional[int]

The size of the sliding window. Defaults to None.

None
enable_caching bool

Flag indicating whether caching is enabled. Defaults to False.

False
Source code in vllm/core/block_manager.py
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class SelfAttnBlockSpaceManager(BlockSpaceManager):
    """BlockSpaceManager which manages the allocation of KV cache.

    It owns responsibility for allocation, swapping, allocating memory for
    autoregressively-generated tokens, and other advanced features such as
    prefix caching, forking/copy-on-write, and sliding-window memory allocation.

    This class implements the design described in
    https://github.com/vllm-project/vllm/pull/3492.

    Lookahead slots
        The block manager has the notion of a "lookahead slot". These are slots
        in the KV cache that are allocated for a sequence. Unlike the other
        allocated slots, the content of these slots is undefined -- the worker
        may use the memory allocations in any way.

        In practice, a worker could use these lookahead slots to run multiple
        forward passes for a single scheduler invocation. Each successive
        forward pass would write KV activations to the corresponding lookahead
        slot. This allows low inter-token latency use-cases, where the overhead
        of continuous batching scheduling is amortized over >1 generated tokens.

        Speculative decoding uses lookahead slots to store KV activations of
        proposal tokens.

        See https://github.com/vllm-project/vllm/pull/3250 for more information
        on lookahead scheduling.

    Args:
        block_size (int): The size of each memory block.
        num_gpu_blocks (int): The number of memory blocks allocated on GPU.
        num_cpu_blocks (int): The number of memory blocks allocated on CPU.
        watermark (float, optional): The threshold used for memory swapping.
            Defaults to 0.01.
        sliding_window (Optional[int], optional): The size of the sliding
            window. Defaults to None.
        enable_caching (bool, optional): Flag indicating whether caching is
            enabled. Defaults to False.
    """

    def __init__(
        self,
        block_size: int,
        num_gpu_blocks: int,
        num_cpu_blocks: int,
        watermark: float = 0.01,
        sliding_window: Optional[int] = None,
        enable_caching: bool = False,
    ) -> None:
        self.block_size = block_size
        self.num_total_gpu_blocks = num_gpu_blocks
        self.num_total_cpu_blocks = num_cpu_blocks

        self.sliding_window = sliding_window
        # max_block_sliding_window is the max number of blocks that need to be
        # allocated
        self.max_block_sliding_window = None
        if sliding_window is not None:
            # +1 here because // rounds down
            num_blocks = sliding_window // block_size + 1
            # +1 here because the last block may not be full,
            # and so the sequence stretches one more block at the beginning
            # For example, if sliding_window is 3 and block_size is 4,
            # we may need 2 blocks when the second block only holds 1 token.
            self.max_block_sliding_window = num_blocks + 1

        self.watermark = watermark
        assert watermark >= 0.0

        self.enable_caching = enable_caching

        self.watermark_blocks = int(watermark * num_gpu_blocks)

        self.block_allocator = CpuGpuBlockAllocator.create(
            allocator_type="prefix_caching" if enable_caching else "naive",
            num_gpu_blocks=num_gpu_blocks,
            num_cpu_blocks=num_cpu_blocks,
            block_size=block_size,
        )

        self.block_tables: Dict[SeqId, BlockTable] = {}
        self.cross_block_tables: Dict[EncoderSeqId, BlockTable] = {}

        self._computed_blocks_tracker = ComputedBlocksTracker(
            self.block_allocator, self.block_size, self.enable_caching)
        self._last_access_blocks_tracker = LastAccessBlocksTracker(
            self.block_allocator)

    def can_allocate(self,
                     seq_group: SequenceGroup,
                     num_lookahead_slots: int = 0) -> AllocStatus:
        # FIXME(woosuk): Here we assume that all sequences in the group share
        # the same prompt. This may not be true for preempted sequences.

        check_no_caching_or_swa_for_blockmgr_encdec(self, seq_group)

        seq = seq_group.get_seqs(status=SequenceStatus.WAITING)[0]
        num_required_blocks = BlockTable.get_num_required_blocks(
            seq.get_token_ids(),
            block_size=self.block_size,
            num_lookahead_slots=num_lookahead_slots,
        )

        if seq_group.is_encoder_decoder():
            encoder_seq = seq_group.get_encoder_seq()
            assert encoder_seq is not None
            num_required_blocks += BlockTable.get_num_required_blocks(
                encoder_seq.get_token_ids(),
                block_size=self.block_size,
            )

        if self.max_block_sliding_window is not None:
            num_required_blocks = min(num_required_blocks,
                                      self.max_block_sliding_window)

        num_free_gpu_blocks = self.block_allocator.get_num_free_blocks(
            device=Device.GPU)

        # Use watermark to avoid frequent cache eviction.
        if (self.num_total_gpu_blocks - num_required_blocks
                < self.watermark_blocks):
            return AllocStatus.NEVER
        if num_free_gpu_blocks - num_required_blocks >= self.watermark_blocks:
            return AllocStatus.OK
        else:
            return AllocStatus.LATER

    def _allocate_sequence(self, seq: Sequence) -> BlockTable:
        block_table = BlockTable(
            block_size=self.block_size,
            block_allocator=self.block_allocator,
            max_block_sliding_window=self.max_block_sliding_window,
        )
        if seq.get_token_ids():
            # NOTE: If there are any factors affecting the block besides
            # token_ids, they should be added as input to extra_hash.
            extra_hash = seq.extra_hash()

            # Add blocks to the block table only if the sequence is non empty.
            block_table.allocate(token_ids=seq.get_token_ids(),
                                 extra_hash=extra_hash)

        return block_table

    def allocate(self, seq_group: SequenceGroup) -> None:

        # Allocate self-attention block tables for decoder sequences
        waiting_seqs = seq_group.get_seqs(status=SequenceStatus.WAITING)
        assert not (set(seq.seq_id for seq in waiting_seqs)
                    & self.block_tables.keys()), "block table already exists"

        # NOTE: Here we assume that all sequences in the group have the same
        # prompt.
        seq = waiting_seqs[0]
        block_table: BlockTable = self._allocate_sequence(seq)
        self.block_tables[seq.seq_id] = block_table

        # Track seq
        self._last_access_blocks_tracker.add_seq(seq.seq_id)

        # Assign the block table for each sequence.
        for seq in waiting_seqs[1:]:
            self.block_tables[seq.seq_id] = block_table.fork()

            # Track seq
            self._last_access_blocks_tracker.add_seq(seq.seq_id)

        # Allocate cross-attention block table for encoder sequence
        #
        # NOTE: Here we assume that all sequences in the group have the same
        # encoder prompt.
        request_id = seq_group.request_id

        assert (request_id
                not in self.cross_block_tables), \
            "block table already exists"

        check_no_caching_or_swa_for_blockmgr_encdec(self, seq_group)

        if seq_group.is_encoder_decoder():
            encoder_seq = seq_group.get_encoder_seq()
            assert encoder_seq is not None
            block_table = self._allocate_sequence(encoder_seq)
            self.cross_block_tables[request_id] = block_table

    def can_append_slots(self, seq_group: SequenceGroup,
                         num_lookahead_slots: int) -> bool:
        """Determine if there is enough space in the GPU KV cache to continue
        generation of the specified sequence group.

        We use a worst-case heuristic: assume each touched block will require a
        new allocation (either via CoW or new block). We can append slots if the
        number of touched blocks is less than the number of free blocks.

        "Lookahead slots" are slots that are allocated in addition to the slots
        for known tokens. The contents of the lookahead slots are not defined.
        This is used by speculative decoding when speculating future tokens.
        """

        num_touched_blocks = 0
        for seq in seq_group.get_seqs(status=SequenceStatus.RUNNING):
            block_table = self.block_tables[seq.seq_id]

            num_touched_blocks += (
                block_table.get_num_blocks_touched_by_append_slots(
                    token_ids=block_table.get_unseen_token_ids(
                        seq.get_token_ids()),
                    num_lookahead_slots=num_lookahead_slots,
                ))

        num_free_gpu_blocks = self.block_allocator.get_num_free_blocks(
            Device.GPU)
        return num_touched_blocks <= num_free_gpu_blocks

    def append_slots(
        self,
        seq: Sequence,
        num_lookahead_slots: int,
    ) -> List[Tuple[int, int]]:

        block_table = self.block_tables[seq.seq_id]

        block_table.append_token_ids(
            token_ids=block_table.get_unseen_token_ids(seq.get_token_ids()),
            num_lookahead_slots=num_lookahead_slots,
            num_computed_slots=seq.data.get_num_computed_tokens(),
            extra_hash=seq.extra_hash(),
        )
        # Return any new copy-on-writes.
        new_cows = self.block_allocator.clear_copy_on_writes()
        return new_cows

    def free(self, seq: Sequence) -> None:
        seq_id = seq.seq_id

        if seq_id not in self.block_tables:
            # Already freed or haven't been scheduled yet.
            return

        # Update seq block ids with the latest access time
        self._last_access_blocks_tracker.update_seq_blocks_last_access(
            seq_id, self.block_tables[seq.seq_id].physical_block_ids)

        # Untrack seq
        self._last_access_blocks_tracker.remove_seq(seq_id)
        self._computed_blocks_tracker.remove_seq(seq_id)

        # Free table/blocks
        self.block_tables[seq_id].free()
        del self.block_tables[seq_id]

    def remove_seq_from_computed_blocks_tracker(self, seq: Sequence) -> None:
        seq_id = seq.seq_id
        self._computed_blocks_tracker.remove_seq(seq_id)

    def free_cross(self, seq_group: SequenceGroup) -> None:
        request_id = seq_group.request_id
        if request_id not in self.cross_block_tables:
            # Already freed or hasn't been scheduled yet.
            return
        self.cross_block_tables[request_id].free()
        del self.cross_block_tables[request_id]

    def get_block_table(self, seq: Sequence) -> List[int]:
        block_ids = self.block_tables[seq.seq_id].physical_block_ids
        return block_ids  # type: ignore

    def get_cross_block_table(self, seq_group: SequenceGroup) -> List[int]:
        request_id = seq_group.request_id
        assert request_id in self.cross_block_tables
        block_ids = self.cross_block_tables[request_id].physical_block_ids
        assert all(b is not None for b in block_ids)
        return block_ids  # type: ignore

    def access_all_blocks_in_seq(self, seq: Sequence, now: float):
        if self.enable_caching:
            # Record the latest access time for the sequence. The actual update
            # of the block ids is deferred to the sequence free(..) call, since
            # only during freeing of block ids, the blocks are actually added to
            # the evictor (which is when the most updated time is required)
            # (This avoids expensive calls to mark_blocks_as_accessed(..))
            self._last_access_blocks_tracker.update_last_access(
                seq.seq_id, now)

    def mark_blocks_as_computed(self, seq_group: SequenceGroup,
                                token_chunk_size: int):
        # If prefix caching is enabled, mark immutable blocks as computed
        # right after they have been scheduled (for prefill). This assumes
        # the scheduler is synchronous so blocks are actually computed when
        # scheduling the next batch.
        self.block_allocator.mark_blocks_as_computed([])

    def get_common_computed_block_ids(
            self, seqs: List[Sequence]) -> GenericSequence[int]:
        """Determine which blocks for which we skip prefill.

        With prefix caching we can skip prefill for previously-generated blocks.
        Currently, the attention implementation only supports skipping cached
        blocks if they are a contiguous prefix of cached blocks.

        This method determines which blocks can be safely skipped for all
        sequences in the sequence group.
        """
        computed_seq_block_ids = []
        for seq in seqs:
            all_blocks = self.block_tables[seq.seq_id].physical_block_ids
            num_cached_tokens = (
                self._computed_blocks_tracker.get_num_cached_tokens(seq))
            assert num_cached_tokens % self.block_size == 0
            num_cached_blocks = num_cached_tokens // self.block_size
            computed_block_ids = all_blocks[:num_cached_blocks]
            computed_seq_block_ids.append(computed_block_ids)

        # NOTE(sang): This assumes seq_block_ids doesn't contain any None.
        return self.block_allocator.get_common_computed_block_ids(
            computed_seq_block_ids)  # type: ignore

    def fork(self, parent_seq: Sequence, child_seq: Sequence) -> None:
        if parent_seq.seq_id not in self.block_tables:
            # Parent sequence has either been freed or never existed.
            return
        src_block_table = self.block_tables[parent_seq.seq_id]
        self.block_tables[child_seq.seq_id] = src_block_table.fork()

        # Track child seq
        self._last_access_blocks_tracker.add_seq(child_seq.seq_id)

    def can_swap_in(self, seq_group: SequenceGroup,
                    num_lookahead_slots: int) -> AllocStatus:
        """Returns the AllocStatus for the given sequence_group 
        with num_lookahead_slots.

        Args:
            sequence_group (SequenceGroup): The sequence group to swap in.
            num_lookahead_slots (int): Number of lookahead slots used in 
                speculative decoding, default to 0.

        Returns:
            AllocStatus: The AllocStatus for the given sequence group.
        """
        return self._can_swap(seq_group, Device.GPU, SequenceStatus.SWAPPED,
                              num_lookahead_slots)

    def swap_in(self, seq_group: SequenceGroup) -> List[Tuple[int, int]]:
        """Returns the block id mapping (from CPU to GPU) generated by
        swapping in the given seq_group with num_lookahead_slots.

        Args:
            seq_group (SequenceGroup): The sequence group to swap in.

        Returns:
            List[Tuple[int, int]]: The mapping of swapping block from CPU 
                to GPU.
        """
        physical_block_id_mapping = []
        for seq in seq_group.get_seqs(status=SequenceStatus.SWAPPED):
            blocks = self.block_tables[seq.seq_id].blocks
            if len(blocks) == 0:
                continue

            seq_swap_mapping = self.block_allocator.swap(blocks=blocks,
                                                         src_device=Device.CPU,
                                                         dst_device=Device.GPU)

            # Refresh the block ids of the table (post-swap)
            self.block_tables[seq.seq_id].update(blocks)

            seq_physical_block_id_mapping = {
                self.block_allocator.get_physical_block_id(
                    Device.CPU, cpu_block_id):
                self.block_allocator.get_physical_block_id(
                    Device.GPU, gpu_block_id)
                for cpu_block_id, gpu_block_id in seq_swap_mapping.items()
            }

            physical_block_id_mapping.extend(
                list(seq_physical_block_id_mapping.items()))

        return physical_block_id_mapping

    def can_swap_out(self, seq_group: SequenceGroup) -> bool:
        """Returns whether we can swap out the given sequence_group 
        with num_lookahead_slots.

        Args:
            seq_group (SequenceGroup): The sequence group to swap out.
            num_lookahead_slots (int): Number of lookahead slots used in 
                speculative decoding, default to 0.

        Returns:
            bool: Whether it's possible to swap out current sequence group.
        """
        alloc_status = self._can_swap(seq_group, Device.CPU,
                                      SequenceStatus.RUNNING)
        return alloc_status == AllocStatus.OK

    def swap_out(self, seq_group: SequenceGroup) -> List[Tuple[int, int]]:
        """Returns the block id mapping (from GPU to CPU) generated by
        swapping out the given sequence_group with num_lookahead_slots.

        Args:
            sequence_group (SequenceGroup): The sequence group to swap out.

        Returns:
            List[Tuple[int, int]]: The mapping of swapping block from 
                GPU to CPU.
        """
        physical_block_id_mapping = []
        for seq in seq_group.get_seqs(status=SequenceStatus.RUNNING):
            blocks = self.block_tables[seq.seq_id].blocks
            if len(blocks) == 0:
                continue

            seq_swap_mapping = self.block_allocator.swap(blocks=blocks,
                                                         src_device=Device.GPU,
                                                         dst_device=Device.CPU)

            # Refresh the block ids of the table (post-swap)
            self.block_tables[seq.seq_id].update(blocks)

            seq_physical_block_id_mapping = {
                self.block_allocator.get_physical_block_id(
                    Device.GPU, gpu_block_id):
                self.block_allocator.get_physical_block_id(
                    Device.CPU, cpu_block_id)
                for gpu_block_id, cpu_block_id in seq_swap_mapping.items()
            }

            physical_block_id_mapping.extend(
                list(seq_physical_block_id_mapping.items()))

        return physical_block_id_mapping

    def get_num_free_gpu_blocks(self) -> int:
        return self.block_allocator.get_num_free_blocks(Device.GPU)

    def get_num_free_cpu_blocks(self) -> int:
        return self.block_allocator.get_num_free_blocks(Device.CPU)

    def get_prefix_cache_hit_rate(self, device: Device) -> float:
        return self.block_allocator.get_prefix_cache_hit_rate(device)

    def reset_prefix_cache(self, device: Optional[Device] = None) -> bool:
        return self.block_allocator.reset_prefix_cache(device)

    def _can_swap(self,
                  seq_group: SequenceGroup,
                  device: Device,
                  status: SequenceStatus,
                  num_lookahead_slots: int = 0) -> AllocStatus:
        """Returns the AllocStatus for swapping in/out the given sequence_group 
        on to the 'device'.

        Args:
            sequence_group (SequenceGroup): The sequence group to swap in/out.
            device (Device): device to swap the 'seq_group' on.
            status (SequenceStatus): The status of sequence which is needed
                for action. RUNNING for swap out and SWAPPED for swap in
            num_lookahead_slots (int): Number of lookahead slots used in 
                speculative decoding, default to 0.

        Returns:
            AllocStatus: The AllocStatus for swapping in/out the given 
                sequence_group on to the 'device'.
        """
        # First determine the number of blocks that will be touched by this
        # swap. Then verify if there are available blocks in the device
        # to perform the swap.
        num_blocks_touched = 0
        blocks: List[Block] = []
        for seq in seq_group.get_seqs(status=status):
            block_table = self.block_tables[seq.seq_id]
            if block_table.blocks is not None:
                # Compute the number blocks to touch for the tokens to be
                # appended. This does NOT include the full blocks that need
                # to be touched for the swap.
                num_blocks_touched += \
                    block_table.get_num_blocks_touched_by_append_slots(
                        block_table.get_unseen_token_ids(seq.get_token_ids()),
                        num_lookahead_slots=num_lookahead_slots)
                blocks.extend(block_table.blocks)
        # Compute the number of full blocks to touch and add it to the
        # existing count of blocks to touch.
        num_blocks_touched += self.block_allocator.get_num_full_blocks_touched(
            blocks, device=device)

        watermark_blocks = 0
        if device == Device.GPU:
            watermark_blocks = self.watermark_blocks

        if self.block_allocator.get_num_total_blocks(
                device) < num_blocks_touched:
            return AllocStatus.NEVER
        elif self.block_allocator.get_num_free_blocks(
                device) - num_blocks_touched >= watermark_blocks:
            return AllocStatus.OK
        else:
            return AllocStatus.LATER

    def get_num_cached_tokens(self, seq: Sequence) -> int:
        """Get the number of tokens in blocks that are already computed and
        cached in the block manager for the sequence.
        """
        return self._computed_blocks_tracker.get_num_cached_tokens(seq)

_computed_blocks_tracker instance-attribute

_computed_blocks_tracker = ComputedBlocksTracker(
    block_allocator, block_size, enable_caching
)

_last_access_blocks_tracker instance-attribute

_last_access_blocks_tracker = LastAccessBlocksTracker(
    block_allocator
)

block_allocator instance-attribute

block_allocator = create(
    allocator_type="prefix_caching"
    if enable_caching
    else "naive",
    num_gpu_blocks=num_gpu_blocks,
    num_cpu_blocks=num_cpu_blocks,
    block_size=block_size,
)

block_size instance-attribute

block_size = block_size

block_tables instance-attribute

block_tables: Dict[SeqId, BlockTable] = {}

cross_block_tables instance-attribute

cross_block_tables: Dict[EncoderSeqId, BlockTable] = {}

enable_caching instance-attribute

enable_caching = enable_caching

max_block_sliding_window instance-attribute

max_block_sliding_window = None

num_total_cpu_blocks instance-attribute

num_total_cpu_blocks = num_cpu_blocks

num_total_gpu_blocks instance-attribute

num_total_gpu_blocks = num_gpu_blocks

sliding_window instance-attribute

sliding_window = sliding_window

watermark instance-attribute

watermark = watermark

watermark_blocks instance-attribute

watermark_blocks = int(watermark * num_gpu_blocks)

__init__

__init__(
    block_size: int,
    num_gpu_blocks: int,
    num_cpu_blocks: int,
    watermark: float = 0.01,
    sliding_window: Optional[int] = None,
    enable_caching: bool = False,
) -> None
Source code in vllm/core/block_manager.py
def __init__(
    self,
    block_size: int,
    num_gpu_blocks: int,
    num_cpu_blocks: int,
    watermark: float = 0.01,
    sliding_window: Optional[int] = None,
    enable_caching: bool = False,
) -> None:
    self.block_size = block_size
    self.num_total_gpu_blocks = num_gpu_blocks
    self.num_total_cpu_blocks = num_cpu_blocks

    self.sliding_window = sliding_window
    # max_block_sliding_window is the max number of blocks that need to be
    # allocated
    self.max_block_sliding_window = None
    if sliding_window is not None:
        # +1 here because // rounds down
        num_blocks = sliding_window // block_size + 1
        # +1 here because the last block may not be full,
        # and so the sequence stretches one more block at the beginning
        # For example, if sliding_window is 3 and block_size is 4,
        # we may need 2 blocks when the second block only holds 1 token.
        self.max_block_sliding_window = num_blocks + 1

    self.watermark = watermark
    assert watermark >= 0.0

    self.enable_caching = enable_caching

    self.watermark_blocks = int(watermark * num_gpu_blocks)

    self.block_allocator = CpuGpuBlockAllocator.create(
        allocator_type="prefix_caching" if enable_caching else "naive",
        num_gpu_blocks=num_gpu_blocks,
        num_cpu_blocks=num_cpu_blocks,
        block_size=block_size,
    )

    self.block_tables: Dict[SeqId, BlockTable] = {}
    self.cross_block_tables: Dict[EncoderSeqId, BlockTable] = {}

    self._computed_blocks_tracker = ComputedBlocksTracker(
        self.block_allocator, self.block_size, self.enable_caching)
    self._last_access_blocks_tracker = LastAccessBlocksTracker(
        self.block_allocator)

_allocate_sequence

_allocate_sequence(seq: Sequence) -> BlockTable
Source code in vllm/core/block_manager.py
def _allocate_sequence(self, seq: Sequence) -> BlockTable:
    block_table = BlockTable(
        block_size=self.block_size,
        block_allocator=self.block_allocator,
        max_block_sliding_window=self.max_block_sliding_window,
    )
    if seq.get_token_ids():
        # NOTE: If there are any factors affecting the block besides
        # token_ids, they should be added as input to extra_hash.
        extra_hash = seq.extra_hash()

        # Add blocks to the block table only if the sequence is non empty.
        block_table.allocate(token_ids=seq.get_token_ids(),
                             extra_hash=extra_hash)

    return block_table

_can_swap

_can_swap(
    seq_group: SequenceGroup,
    device: Device,
    status: SequenceStatus,
    num_lookahead_slots: int = 0,
) -> AllocStatus

Returns the AllocStatus for swapping in/out the given sequence_group on to the 'device'.

Parameters:

Name Type Description Default
sequence_group SequenceGroup

The sequence group to swap in/out.

required
device Device

device to swap the 'seq_group' on.

required
status SequenceStatus

The status of sequence which is needed for action. RUNNING for swap out and SWAPPED for swap in

required
num_lookahead_slots int

Number of lookahead slots used in speculative decoding, default to 0.

0

Returns:

Name Type Description
AllocStatus AllocStatus

The AllocStatus for swapping in/out the given sequence_group on to the 'device'.

Source code in vllm/core/block_manager.py
def _can_swap(self,
              seq_group: SequenceGroup,
              device: Device,
              status: SequenceStatus,
              num_lookahead_slots: int = 0) -> AllocStatus:
    """Returns the AllocStatus for swapping in/out the given sequence_group 
    on to the 'device'.

    Args:
        sequence_group (SequenceGroup): The sequence group to swap in/out.
        device (Device): device to swap the 'seq_group' on.
        status (SequenceStatus): The status of sequence which is needed
            for action. RUNNING for swap out and SWAPPED for swap in
        num_lookahead_slots (int): Number of lookahead slots used in 
            speculative decoding, default to 0.

    Returns:
        AllocStatus: The AllocStatus for swapping in/out the given 
            sequence_group on to the 'device'.
    """
    # First determine the number of blocks that will be touched by this
    # swap. Then verify if there are available blocks in the device
    # to perform the swap.
    num_blocks_touched = 0
    blocks: List[Block] = []
    for seq in seq_group.get_seqs(status=status):
        block_table = self.block_tables[seq.seq_id]
        if block_table.blocks is not None:
            # Compute the number blocks to touch for the tokens to be
            # appended. This does NOT include the full blocks that need
            # to be touched for the swap.
            num_blocks_touched += \
                block_table.get_num_blocks_touched_by_append_slots(
                    block_table.get_unseen_token_ids(seq.get_token_ids()),
                    num_lookahead_slots=num_lookahead_slots)
            blocks.extend(block_table.blocks)
    # Compute the number of full blocks to touch and add it to the
    # existing count of blocks to touch.
    num_blocks_touched += self.block_allocator.get_num_full_blocks_touched(
        blocks, device=device)

    watermark_blocks = 0
    if device == Device.GPU:
        watermark_blocks = self.watermark_blocks

    if self.block_allocator.get_num_total_blocks(
            device) < num_blocks_touched:
        return AllocStatus.NEVER
    elif self.block_allocator.get_num_free_blocks(
            device) - num_blocks_touched >= watermark_blocks:
        return AllocStatus.OK
    else:
        return AllocStatus.LATER

access_all_blocks_in_seq

access_all_blocks_in_seq(seq: Sequence, now: float)
Source code in vllm/core/block_manager.py
def access_all_blocks_in_seq(self, seq: Sequence, now: float):
    if self.enable_caching:
        # Record the latest access time for the sequence. The actual update
        # of the block ids is deferred to the sequence free(..) call, since
        # only during freeing of block ids, the blocks are actually added to
        # the evictor (which is when the most updated time is required)
        # (This avoids expensive calls to mark_blocks_as_accessed(..))
        self._last_access_blocks_tracker.update_last_access(
            seq.seq_id, now)

allocate

allocate(seq_group: SequenceGroup) -> None
Source code in vllm/core/block_manager.py
def allocate(self, seq_group: SequenceGroup) -> None:

    # Allocate self-attention block tables for decoder sequences
    waiting_seqs = seq_group.get_seqs(status=SequenceStatus.WAITING)
    assert not (set(seq.seq_id for seq in waiting_seqs)
                & self.block_tables.keys()), "block table already exists"

    # NOTE: Here we assume that all sequences in the group have the same
    # prompt.
    seq = waiting_seqs[0]
    block_table: BlockTable = self._allocate_sequence(seq)
    self.block_tables[seq.seq_id] = block_table

    # Track seq
    self._last_access_blocks_tracker.add_seq(seq.seq_id)

    # Assign the block table for each sequence.
    for seq in waiting_seqs[1:]:
        self.block_tables[seq.seq_id] = block_table.fork()

        # Track seq
        self._last_access_blocks_tracker.add_seq(seq.seq_id)

    # Allocate cross-attention block table for encoder sequence
    #
    # NOTE: Here we assume that all sequences in the group have the same
    # encoder prompt.
    request_id = seq_group.request_id

    assert (request_id
            not in self.cross_block_tables), \
        "block table already exists"

    check_no_caching_or_swa_for_blockmgr_encdec(self, seq_group)

    if seq_group.is_encoder_decoder():
        encoder_seq = seq_group.get_encoder_seq()
        assert encoder_seq is not None
        block_table = self._allocate_sequence(encoder_seq)
        self.cross_block_tables[request_id] = block_table

append_slots

append_slots(
    seq: Sequence, num_lookahead_slots: int
) -> List[Tuple[int, int]]
Source code in vllm/core/block_manager.py
def append_slots(
    self,
    seq: Sequence,
    num_lookahead_slots: int,
) -> List[Tuple[int, int]]:

    block_table = self.block_tables[seq.seq_id]

    block_table.append_token_ids(
        token_ids=block_table.get_unseen_token_ids(seq.get_token_ids()),
        num_lookahead_slots=num_lookahead_slots,
        num_computed_slots=seq.data.get_num_computed_tokens(),
        extra_hash=seq.extra_hash(),
    )
    # Return any new copy-on-writes.
    new_cows = self.block_allocator.clear_copy_on_writes()
    return new_cows

can_allocate

can_allocate(
    seq_group: SequenceGroup, num_lookahead_slots: int = 0
) -> AllocStatus
Source code in vllm/core/block_manager.py
def can_allocate(self,
                 seq_group: SequenceGroup,
                 num_lookahead_slots: int = 0) -> AllocStatus:
    # FIXME(woosuk): Here we assume that all sequences in the group share
    # the same prompt. This may not be true for preempted sequences.

    check_no_caching_or_swa_for_blockmgr_encdec(self, seq_group)

    seq = seq_group.get_seqs(status=SequenceStatus.WAITING)[0]
    num_required_blocks = BlockTable.get_num_required_blocks(
        seq.get_token_ids(),
        block_size=self.block_size,
        num_lookahead_slots=num_lookahead_slots,
    )

    if seq_group.is_encoder_decoder():
        encoder_seq = seq_group.get_encoder_seq()
        assert encoder_seq is not None
        num_required_blocks += BlockTable.get_num_required_blocks(
            encoder_seq.get_token_ids(),
            block_size=self.block_size,
        )

    if self.max_block_sliding_window is not None:
        num_required_blocks = min(num_required_blocks,
                                  self.max_block_sliding_window)

    num_free_gpu_blocks = self.block_allocator.get_num_free_blocks(
        device=Device.GPU)

    # Use watermark to avoid frequent cache eviction.
    if (self.num_total_gpu_blocks - num_required_blocks
            < self.watermark_blocks):
        return AllocStatus.NEVER
    if num_free_gpu_blocks - num_required_blocks >= self.watermark_blocks:
        return AllocStatus.OK
    else:
        return AllocStatus.LATER

can_append_slots

can_append_slots(
    seq_group: SequenceGroup, num_lookahead_slots: int
) -> bool

Determine if there is enough space in the GPU KV cache to continue generation of the specified sequence group.

We use a worst-case heuristic: assume each touched block will require a new allocation (either via CoW or new block). We can append slots if the number of touched blocks is less than the number of free blocks.

"Lookahead slots" are slots that are allocated in addition to the slots for known tokens. The contents of the lookahead slots are not defined. This is used by speculative decoding when speculating future tokens.

Source code in vllm/core/block_manager.py
def can_append_slots(self, seq_group: SequenceGroup,
                     num_lookahead_slots: int) -> bool:
    """Determine if there is enough space in the GPU KV cache to continue
    generation of the specified sequence group.

    We use a worst-case heuristic: assume each touched block will require a
    new allocation (either via CoW or new block). We can append slots if the
    number of touched blocks is less than the number of free blocks.

    "Lookahead slots" are slots that are allocated in addition to the slots
    for known tokens. The contents of the lookahead slots are not defined.
    This is used by speculative decoding when speculating future tokens.
    """

    num_touched_blocks = 0
    for seq in seq_group.get_seqs(status=SequenceStatus.RUNNING):
        block_table = self.block_tables[seq.seq_id]

        num_touched_blocks += (
            block_table.get_num_blocks_touched_by_append_slots(
                token_ids=block_table.get_unseen_token_ids(
                    seq.get_token_ids()),
                num_lookahead_slots=num_lookahead_slots,
            ))

    num_free_gpu_blocks = self.block_allocator.get_num_free_blocks(
        Device.GPU)
    return num_touched_blocks <= num_free_gpu_blocks

can_swap_in

can_swap_in(
    seq_group: SequenceGroup, num_lookahead_slots: int
) -> AllocStatus

Returns the AllocStatus for the given sequence_group with num_lookahead_slots.

Parameters:

Name Type Description Default
sequence_group SequenceGroup

The sequence group to swap in.

required
num_lookahead_slots int

Number of lookahead slots used in speculative decoding, default to 0.

required

Returns:

Name Type Description
AllocStatus AllocStatus

The AllocStatus for the given sequence group.

Source code in vllm/core/block_manager.py
def can_swap_in(self, seq_group: SequenceGroup,
                num_lookahead_slots: int) -> AllocStatus:
    """Returns the AllocStatus for the given sequence_group 
    with num_lookahead_slots.

    Args:
        sequence_group (SequenceGroup): The sequence group to swap in.
        num_lookahead_slots (int): Number of lookahead slots used in 
            speculative decoding, default to 0.

    Returns:
        AllocStatus: The AllocStatus for the given sequence group.
    """
    return self._can_swap(seq_group, Device.GPU, SequenceStatus.SWAPPED,
                          num_lookahead_slots)

can_swap_out

can_swap_out(seq_group: SequenceGroup) -> bool

Returns whether we can swap out the given sequence_group with num_lookahead_slots.

Parameters:

Name Type Description Default
seq_group SequenceGroup

The sequence group to swap out.

required
num_lookahead_slots int

Number of lookahead slots used in speculative decoding, default to 0.

required

Returns:

Name Type Description
bool bool

Whether it's possible to swap out current sequence group.

Source code in vllm/core/block_manager.py
def can_swap_out(self, seq_group: SequenceGroup) -> bool:
    """Returns whether we can swap out the given sequence_group 
    with num_lookahead_slots.

    Args:
        seq_group (SequenceGroup): The sequence group to swap out.
        num_lookahead_slots (int): Number of lookahead slots used in 
            speculative decoding, default to 0.

    Returns:
        bool: Whether it's possible to swap out current sequence group.
    """
    alloc_status = self._can_swap(seq_group, Device.CPU,
                                  SequenceStatus.RUNNING)
    return alloc_status == AllocStatus.OK

fork

fork(parent_seq: Sequence, child_seq: Sequence) -> None
Source code in vllm/core/block_manager.py
def fork(self, parent_seq: Sequence, child_seq: Sequence) -> None:
    if parent_seq.seq_id not in self.block_tables:
        # Parent sequence has either been freed or never existed.
        return
    src_block_table = self.block_tables[parent_seq.seq_id]
    self.block_tables[child_seq.seq_id] = src_block_table.fork()

    # Track child seq
    self._last_access_blocks_tracker.add_seq(child_seq.seq_id)

free

free(seq: Sequence) -> None
Source code in vllm/core/block_manager.py
def free(self, seq: Sequence) -> None:
    seq_id = seq.seq_id

    if seq_id not in self.block_tables:
        # Already freed or haven't been scheduled yet.
        return

    # Update seq block ids with the latest access time
    self._last_access_blocks_tracker.update_seq_blocks_last_access(
        seq_id, self.block_tables[seq.seq_id].physical_block_ids)

    # Untrack seq
    self._last_access_blocks_tracker.remove_seq(seq_id)
    self._computed_blocks_tracker.remove_seq(seq_id)

    # Free table/blocks
    self.block_tables[seq_id].free()
    del self.block_tables[seq_id]

free_cross

free_cross(seq_group: SequenceGroup) -> None
Source code in vllm/core/block_manager.py
def free_cross(self, seq_group: SequenceGroup) -> None:
    request_id = seq_group.request_id
    if request_id not in self.cross_block_tables:
        # Already freed or hasn't been scheduled yet.
        return
    self.cross_block_tables[request_id].free()
    del self.cross_block_tables[request_id]

get_block_table

get_block_table(seq: Sequence) -> List[int]
Source code in vllm/core/block_manager.py
def get_block_table(self, seq: Sequence) -> List[int]:
    block_ids = self.block_tables[seq.seq_id].physical_block_ids
    return block_ids  # type: ignore

get_common_computed_block_ids

get_common_computed_block_ids(
    seqs: List[Sequence],
) -> Sequence[int]

Determine which blocks for which we skip prefill.

With prefix caching we can skip prefill for previously-generated blocks. Currently, the attention implementation only supports skipping cached blocks if they are a contiguous prefix of cached blocks.

This method determines which blocks can be safely skipped for all sequences in the sequence group.

Source code in vllm/core/block_manager.py
def get_common_computed_block_ids(
        self, seqs: List[Sequence]) -> GenericSequence[int]:
    """Determine which blocks for which we skip prefill.

    With prefix caching we can skip prefill for previously-generated blocks.
    Currently, the attention implementation only supports skipping cached
    blocks if they are a contiguous prefix of cached blocks.

    This method determines which blocks can be safely skipped for all
    sequences in the sequence group.
    """
    computed_seq_block_ids = []
    for seq in seqs:
        all_blocks = self.block_tables[seq.seq_id].physical_block_ids
        num_cached_tokens = (
            self._computed_blocks_tracker.get_num_cached_tokens(seq))
        assert num_cached_tokens % self.block_size == 0
        num_cached_blocks = num_cached_tokens // self.block_size
        computed_block_ids = all_blocks[:num_cached_blocks]
        computed_seq_block_ids.append(computed_block_ids)

    # NOTE(sang): This assumes seq_block_ids doesn't contain any None.
    return self.block_allocator.get_common_computed_block_ids(
        computed_seq_block_ids)  # type: ignore

get_cross_block_table

get_cross_block_table(
    seq_group: SequenceGroup,
) -> List[int]
Source code in vllm/core/block_manager.py
def get_cross_block_table(self, seq_group: SequenceGroup) -> List[int]:
    request_id = seq_group.request_id
    assert request_id in self.cross_block_tables
    block_ids = self.cross_block_tables[request_id].physical_block_ids
    assert all(b is not None for b in block_ids)
    return block_ids  # type: ignore

get_num_cached_tokens

get_num_cached_tokens(seq: Sequence) -> int

Get the number of tokens in blocks that are already computed and cached in the block manager for the sequence.

Source code in vllm/core/block_manager.py
def get_num_cached_tokens(self, seq: Sequence) -> int:
    """Get the number of tokens in blocks that are already computed and
    cached in the block manager for the sequence.
    """
    return self._computed_blocks_tracker.get_num_cached_tokens(seq)

get_num_free_cpu_blocks

get_num_free_cpu_blocks() -> int
Source code in vllm/core/block_manager.py
def get_num_free_cpu_blocks(self) -> int:
    return self.block_allocator.get_num_free_blocks(Device.CPU)

get_num_free_gpu_blocks

get_num_free_gpu_blocks() -> int
Source code in vllm/core/block_manager.py
def get_num_free_gpu_blocks(self) -> int:
    return self.block_allocator.get_num_free_blocks(Device.GPU)

get_prefix_cache_hit_rate

get_prefix_cache_hit_rate(device: Device) -> float
Source code in vllm/core/block_manager.py
def get_prefix_cache_hit_rate(self, device: Device) -> float:
    return self.block_allocator.get_prefix_cache_hit_rate(device)

mark_blocks_as_computed

mark_blocks_as_computed(
    seq_group: SequenceGroup, token_chunk_size: int
)
Source code in vllm/core/block_manager.py
def mark_blocks_as_computed(self, seq_group: SequenceGroup,
                            token_chunk_size: int):
    # If prefix caching is enabled, mark immutable blocks as computed
    # right after they have been scheduled (for prefill). This assumes
    # the scheduler is synchronous so blocks are actually computed when
    # scheduling the next batch.
    self.block_allocator.mark_blocks_as_computed([])

remove_seq_from_computed_blocks_tracker

remove_seq_from_computed_blocks_tracker(
    seq: Sequence,
) -> None
Source code in vllm/core/block_manager.py
def remove_seq_from_computed_blocks_tracker(self, seq: Sequence) -> None:
    seq_id = seq.seq_id
    self._computed_blocks_tracker.remove_seq(seq_id)

reset_prefix_cache

reset_prefix_cache(device: Optional[Device] = None) -> bool
Source code in vllm/core/block_manager.py
def reset_prefix_cache(self, device: Optional[Device] = None) -> bool:
    return self.block_allocator.reset_prefix_cache(device)

swap_in

swap_in(seq_group: SequenceGroup) -> List[Tuple[int, int]]

Returns the block id mapping (from CPU to GPU) generated by swapping in the given seq_group with num_lookahead_slots.

Parameters:

Name Type Description Default
seq_group SequenceGroup

The sequence group to swap in.

required

Returns:

Type Description
List[Tuple[int, int]]

List[Tuple[int, int]]: The mapping of swapping block from CPU to GPU.

Source code in vllm/core/block_manager.py
def swap_in(self, seq_group: SequenceGroup) -> List[Tuple[int, int]]:
    """Returns the block id mapping (from CPU to GPU) generated by
    swapping in the given seq_group with num_lookahead_slots.

    Args:
        seq_group (SequenceGroup): The sequence group to swap in.

    Returns:
        List[Tuple[int, int]]: The mapping of swapping block from CPU 
            to GPU.
    """
    physical_block_id_mapping = []
    for seq in seq_group.get_seqs(status=SequenceStatus.SWAPPED):
        blocks = self.block_tables[seq.seq_id].blocks
        if len(blocks) == 0:
            continue

        seq_swap_mapping = self.block_allocator.swap(blocks=blocks,
                                                     src_device=Device.CPU,
                                                     dst_device=Device.GPU)

        # Refresh the block ids of the table (post-swap)
        self.block_tables[seq.seq_id].update(blocks)

        seq_physical_block_id_mapping = {
            self.block_allocator.get_physical_block_id(
                Device.CPU, cpu_block_id):
            self.block_allocator.get_physical_block_id(
                Device.GPU, gpu_block_id)
            for cpu_block_id, gpu_block_id in seq_swap_mapping.items()
        }

        physical_block_id_mapping.extend(
            list(seq_physical_block_id_mapping.items()))

    return physical_block_id_mapping

swap_out

swap_out(seq_group: SequenceGroup) -> List[Tuple[int, int]]

Returns the block id mapping (from GPU to CPU) generated by swapping out the given sequence_group with num_lookahead_slots.

Parameters:

Name Type Description Default
sequence_group SequenceGroup

The sequence group to swap out.

required

Returns:

Type Description
List[Tuple[int, int]]

List[Tuple[int, int]]: The mapping of swapping block from GPU to CPU.

Source code in vllm/core/block_manager.py
def swap_out(self, seq_group: SequenceGroup) -> List[Tuple[int, int]]:
    """Returns the block id mapping (from GPU to CPU) generated by
    swapping out the given sequence_group with num_lookahead_slots.

    Args:
        sequence_group (SequenceGroup): The sequence group to swap out.

    Returns:
        List[Tuple[int, int]]: The mapping of swapping block from 
            GPU to CPU.
    """
    physical_block_id_mapping = []
    for seq in seq_group.get_seqs(status=SequenceStatus.RUNNING):
        blocks = self.block_tables[seq.seq_id].blocks
        if len(blocks) == 0:
            continue

        seq_swap_mapping = self.block_allocator.swap(blocks=blocks,
                                                     src_device=Device.GPU,
                                                     dst_device=Device.CPU)

        # Refresh the block ids of the table (post-swap)
        self.block_tables[seq.seq_id].update(blocks)

        seq_physical_block_id_mapping = {
            self.block_allocator.get_physical_block_id(
                Device.GPU, gpu_block_id):
            self.block_allocator.get_physical_block_id(
                Device.CPU, cpu_block_id)
            for gpu_block_id, cpu_block_id in seq_swap_mapping.items()
        }

        physical_block_id_mapping.extend(
            list(seq_physical_block_id_mapping.items()))

    return physical_block_id_mapping