vLLM Paged Attention
Currently, vLLM utilizes its own implementation of a multi-head query
attention kernel (csrc/attention/attention_kernels.cu
).
This kernel is designed to be compatible with
vLLM's paged KV caches, where the key and value cache are stored in
separate blocks (note that this block concept differs from the GPU
thread block. So in a later document, I will refer to vLLM paged
attention block as "block", while refer to GPU thread block as
"thread block").
To achieve high performance, this kernel relies on a specially designed memory layout and access method, specifically when threads read data from global memory to shared memory. The purpose of this document is to provide a high-level explanation of the kernel implementation step by step, aiding those who wish to learn about the vLLM multi-head query attention kernel. After going through this document, users will likely have a better understanding and feel easier to follow the actual implementation.
Please note that this document may not cover all details, such as how to calculate the correct index for the corresponding data or the dot multiplication implementation. However, after reading this document and becoming familiar with the high-level logic flow, it should be easier for you to read the actual code and understand the details.
Inputs¶
The kernel function takes a list of arguments for the current thread
to perform its assigned work. The three most important arguments are
the input pointers q
, k_cache
, and v_cache
, which point
to query, key, and value data on global memory that need to be read
and processed. The output pointer out
points to global memory
where the result should be written. These four pointers actually
refer to multi-dimensional arrays, but each thread only accesses the
portion of data assigned to it. I have omitted all other runtime
parameters here for simplicity.
template<typename scalar_t, int HEAD_SIZE, int BLOCK_SIZE, int NUM_THREADS, int PARTITION_SIZE = 0>
__device__ void paged_attention_kernel(
... // Other side args.
const scalar_t* __restrict__ out, // [num_seqs, num_heads, max_num_partitions, head_size]
const scalar_t* __restrict__ q, // [num_seqs, num_heads, head_size]
const scalar_t* __restrict__ k_cache, // [num_blocks, num_kv_heads, head_size/x, block_size, x]
const scalar_t* __restrict__ v_cache, // [num_blocks, num_kv_heads, head_size, block_size]
... // Other side args.
)
There are also a list of template arguments above the function
signature that are determined during compilation time. scalar_t
represents the data type of the query, key, and value data elements,
such as FP16. HEAD_SIZE
indicates the number of elements in each
head. BLOCK_SIZE
refers to the number of tokens in each block.
NUM_THREADS
denotes the number of threads in each thread block.
PARTITION_SIZE
represents the number of tensor parallel GPUs (For
simplicity, we assume this is 0 and tensor parallel is disabled).
With these arguments, we need to perform a sequence of preparations. This includes calculating the current head index, block index, and other necessary variables. However, for now, we can ignore these preparations and proceed directly to the actual calculations. It will be easier to understand them once we grasp the entire flow.
Concepts¶
Just before we dive into the calculation flow, I want to describe a few concepts that are needed for later sections. However, you may skip this section and return later if you encounter any confusing terminologies.
- Sequence: A sequence represents a client request. For example,
the data pointed to by
q
has a shape of[num_seqs, num_heads, head_size]
. That represents there are totalnum_seqs
of query sequence data are pointed byq
. Since this kernel is a single query attention kernel, each sequence only has one query token. Hence, thenum_seqs
equals the total number of tokens that are processed in the batch. - Context: The context consists of the generated tokens from the
sequence. For instance,
["What", "is", "your"]
are the context tokens, and the input query token is"name"
. The model might generate the token"?"
. - Vec: The vec is a list of elements that are fetched and
calculated together. For query and key data, the vec size
(
VEC_SIZE
) is determined so that each thread group can fetch and calculate 16 bytes of data at a time. For value data, the vec size (V_VEC_SIZE
) is determined so that each thread can fetch and calculate 16 bytes of data at a time. For example, if thescalar_t
is FP16 (2 bytes) andTHREAD_GROUP_SIZE
is 2, theVEC_SIZE
will be 4, while theV_VEC_SIZE
will be 8. - Thread group: The thread group is a small group of
threads(
THREAD_GROUP_SIZE
) that fetches and calculates one query token and one key token at a time. Each thread handles only a portion of the token data. The total number of elements processed by one thread group is referred asx
. For example, if the thread group contains 2 threads and the head size is 8, then thread 0 handles the query and key elements at index 0, 2, 4, 6, while thread 1 handles the elements at index 1, 3, 5, 7. - Block: The key and value cache data in vLLM are split into
blocks. Each block stores data for a fixed number(
BLOCK_SIZE
) of tokens at one head. Each block may contain only a portion of the whole context tokens. For example, if the block size is 16 and the head size is 128, then for one head, one block can store 16 * 128 = 2048 elements. - Warp: A warp is a group of 32 threads(
WARP_SIZE
) that execute simultaneously on a stream multiprocessor (SM). In this kernel, each warp processes the calculation between one query token and key tokens of one entire block at a time (it may process multiple blocks in multiple iterations). For example, if there are 4 warps and 6 blocks for one context, the assignment would be like warp 0 handles the 0th, 4th blocks, warp 1 handles the 1st, 5th blocks, warp 2 handles the 2nd block and warp 3 handles the 3rd block. - Thread block: A thread block is a group of
threads(
NUM_THREADS
) that can access the same shared memory. Each thread block contains multiple warps(NUM_WARPS
), and in this kernel, each thread block processes the calculation between one query token and key tokens of a whole context. - Grid: A grid is a collection of thread blocks and defines the
shape of the collection. In this kernel, the shape is
(num_heads, num_seqs, max_num_partitions)
. Therefore, each thread block only handles the calculation for one head, one sequence, and one partition.
Query¶
This section will introduce how query data is stored in memory and fetched by each thread. As mentioned above, each thread group fetches one query token data, while each thread itself only handles a part of one query token data. Within each warp, every thread group will fetch the same query token data, but will multiply it with different key token data.

Each thread defines its own q_ptr
which points to the assigned
query token data on global memory. For example, if VEC_SIZE
is 4
and HEAD_SIZE
is 128, the q_ptr
points to data that contains
total of 128 elements divided into 128 / 4 = 32 vecs.

Next, we need to read the global memory data pointed to by q_ptr
into shared memory as q_vecs
. It is important to note that each
vecs is assigned to a different row. For example, if the
THREAD_GROUP_SIZE
is 2, thread 0 will handle the 0th row vecs,
while thread 1 handles the 1st row vecs. By reading the query data in
this way, neighboring threads like thread 0 and thread 1 can read
neighbor memory, achieving the memory coalescing to improve
performance.
Key¶
Similar to the "Query" section, this section introduces memory layout and assignment for keys. While each thread group only handle one query token one kernel run, it may handle multiple key tokens across multiple iterations. Meanwhile, each warp will process multiple blocks of key tokens in multiple iterations, ensuring that all context tokens are processed by the entire thread group after the kernel run. In this context, "handle" refers to performing the dot multiplication between query data and key data.
const scalar_t* k_ptr = k_cache + physical_block_number * kv_block_stride
+ kv_head_idx * kv_head_stride
+ physical_block_offset * x;
Unlike to q_ptr
, k_ptr
in each thread will point to different
key token at different iterations. As shown above, that k_ptr
points to key token data based on k_cache
at assigned block,
assigned head and assigned token.

The diagram above illustrates the memory layout for key data. It
assumes that the BLOCK_SIZE
is 16, HEAD_SIZE
is 128, x
is
8, THREAD_GROUP_SIZE
is 2, and there are a total of 4 warps. Each
rectangle represents all the elements for one key token at one head,
which will be processed by one thread group. The left half shows the
total 16 blocks of key token data for warp 0, while the right half
represents the remaining key token data for other warps or
iterations. Inside each rectangle, there are a total 32 vecs (128
elements for one token) that will be processed by 2 threads (one
thread group) separately.

Next, we need to read the key token data from k_ptr
and store
them on register memory as k_vecs
. We use register memory for
k_vecs
because it will only be accessed by one thread once,
whereas q_vecs
will be accessed by multiple threads multiple
times. Each k_vecs
will contain multiple vectors for later
calculation. Each vec will be set at each inner iteration. The
assignment of vecs allows neighboring threads in a warp to read
neighboring memory together, which again promotes the memory
coalescing. For instance, thread 0 will read vec 0, while thread 1
will read vec 1. In the next inner loop, thread 0 will read vec 2,
while thread 1 will read vec 3, and so on.
You may still be a little confused about the overall flow. Don't worry, please keep reading the next "QK" section. It will illustrate the query and key calculation flow in a clearer and higher-level manner.
QK¶
As shown the pseudo code below, before the entire for loop block, we
fetch the query data for one token and store it in q_vecs
. Then,
in the outer for loop, we iterate through different k_ptrs
that
point to different tokens and prepare the k_vecs
in the inner for
loop. Finally, we perform the dot multiplication between the
q_vecs
and each k_vecs
.
q_vecs = ...
for ... {
k_ptr = ...
for ... {
k_vecs[i] = ...
}
...
float qk = scale * Qk_dot<scalar_t, THREAD_GROUP_SIZE>::dot(q_vecs[thread_group_offset], k_vecs);
}
As mentioned before, for each thread, it only fetches part of the
query and key token data at a time. However, there will be a cross
thread group reduction happen in the Qk_dot<>::dot
. So qk
returned here is not just between part of the query and key token dot
multiplication, but actually a full result between entire query and
key token data.
For example, if the value of HEAD_SIZE
is 128 and
THREAD_GROUP_SIZE
is 2, each thread's k_vecs
will contain
total 64 elements. However, the returned qk
is actually the
result of dot multiplication between 128 query elements and 128 key
elements. If you want to learn more about the details of the dot
multiplication and reduction, you may refer to the implementation of
Qk_dot<>::dot
. However, for the sake of simplicity, I will not
cover it in this document.
Softmax¶
Next, we need to calculate the normalized softmax for all qk
s,
as shown above, where each represents a qk
. To do this,
we must obtain the reduced value of qk_max
() and
the exp_sum
() of all qk
s. The reduction
should be performed across the entire thread block, encompassing
results between the query token and all context key tokens.
qk_max
and logits
¶
Just right after we get the qk
result, we can set the temporary
logits
result with qk
(In the end, the logits
should
store the normalized softmax result). Also we can compare and collect
the qk_max
for all qk
s that are calculated by current
thread group.
if (thread_group_offset == 0) {
const bool mask = token_idx >= context_len;
logits[token_idx - start_token_idx] = mask ? 0.f : qk;
qk_max = mask ? qk_max : fmaxf(qk_max, qk);
}
Please note that the logits
here is on shared memory, so each
thread group will set the fields for its own assigned context tokens.
Overall, the size of logits should be number of context tokens.
for (int mask = WARP_SIZE / 2; mask >= THREAD_GROUP_SIZE; mask /= 2) {
qk_max = fmaxf(qk_max, VLLM_SHFL_XOR_SYNC(qk_max, mask));
}
if (lane == 0) {
red_smem[warp_idx] = qk_max;
}
Then we need to get the reduced qk_max
across each warp. The main
idea is to make threads in warp to communicate with each other and
get the final max qk
.
for (int mask = NUM_WARPS / 2; mask >= 1; mask /= 2) {
qk_max = fmaxf(qk_max, VLLM_SHFL_XOR_SYNC(qk_max, mask));
}
qk_max = VLLM_SHFL_SYNC(qk_max, 0);
Finally, we can get the reduced qk_max
from whole thread block by
compare the qk_max
from all warps in this thread block. Then we
need to broadcast the final result to each thread.
exp_sum
¶
Similar to qk_max
, we need to get the reduced sum value from the
entire thread block too.
for (int i = thread_idx; i < num_tokens; i += NUM_THREADS) {
float val = __expf(logits[i] - qk_max);
logits[i] = val;
exp_sum += val;
}
...
exp_sum = block_sum<NUM_WARPS>(&red_smem[NUM_WARPS], exp_sum);
Firstly, sum all exp values from each thread group, and meanwhile,
convert each entry of logits
from qk
to exp(qk - qk_max)
.
Please note, the qk_max
here is already the max qk
across the
whole thread block. And then we can do reduction for exp_sum
across whole thread block just like the qk_max
.
const float inv_sum = __fdividef(1.f, exp_sum + 1e-6f);
for (int i = thread_idx; i < num_tokens; i += NUM_THREADS) {
logits[i] *= inv_sum;
}
Finally, with the reduced qk_max
and exp_sum
, we can obtain
the final normalized softmax result as logits
. This logits
variable will be used for dot multiplication with the value data in
later steps. Now, it should store the normalized softmax result of
qk
for all assigned context tokens.
Value¶



Now we need to retrieve the value data and perform dot multiplication
with logits
. Unlike query and key, there is no thread group
concept for value data. As shown in diagram, different from key token
memory layout, elements from the same column correspond to the same
value token. For one block of value data, there are HEAD_SIZE
of
rows and BLOCK_SIZE
of columns that are split into multiple
v_vecs
.
Each thread always fetches V_VEC_SIZE
elements from the same
V_VEC_SIZE
of tokens at a time. As a result, a single thread
retrieves multiple v_vec
s from different rows and the same
columns through multiple inner iterations. For each v_vec
, it
needs to be dot multiplied with the corresponding logits_vec
,
which is also V_VEC_SIZE
elements from logits
. Overall, with
multiple inner iterations, each warp will process one block of value
tokens. And with multiple outer iterations, the whole context value
tokens are processed
float accs[NUM_ROWS_PER_THREAD];
for ... { // Iteration over different blocks.
logits_vec = ...
for ... { // Iteration over different rows.
v_vec = ...
...
accs[i] += dot(logits_vec, v_vec);
}
}
As shown in the above pseudo code, in the outer loop, similar to
k_ptr
, logits_vec
iterates over different blocks and reads
V_VEC_SIZE
elements from logits
. In the inner loop, each
thread reads V_VEC_SIZE
elements from the same tokens as a
v_vec
and performs dot multiplication. It is important to note
that in each inner iteration, the thread fetches different head
position elements for the same tokens. The dot result is then
accumulated in accs
. Therefore, each entry of accs
is mapped
to a head position assigned to the current thread.
For example, if BLOCK_SIZE
is 16 and V_VEC_SIZE
is 8, each
thread fetches 8 value elements for 8 tokens at a time. Each element
is from different tokens at the same head position. If HEAD_SIZE
is 128 and WARP_SIZE
is 32, for each inner loop, a warp needs to
fetch WARP_SIZE * V_VEC_SIZE = 256
elements. This means there are
a total of 128 * 16 / 256 = 8 inner iterations for a warp to handle
a whole block of value tokens. And each accs
in each thread
contains 8 elements that accumulated at 8 different head positions.
For the thread 0, the accs
variable will have 8 elements, which
are 0th, 32th … 224th elements of a value head that are accumulated
from all assigned 8 tokens.
LV¶
Now, we need to perform reduction for accs
within each warp. This
process allows each thread to accumulate the accs
for the
assigned head positions of all tokens in one block.
for (int i = 0; i < NUM_ROWS_PER_THREAD; i++) {
float acc = accs[i];
for (int mask = NUM_V_VECS_PER_ROW / 2; mask >= 1; mask /= 2) {
acc += VLLM_SHFL_XOR_SYNC(acc, mask);
}
accs[i] = acc;
}
Next, we perform reduction for accs
across all warps, allowing
each thread to have the accumulation of accs
for the assigned
head positions of all context tokens. Please note that each accs
in every thread only stores the accumulation for a portion of
elements of the entire head for all context tokens. However, overall,
all results for output have been calculated but are just stored in
different thread register memory.
Code
float* out_smem = reinterpret_cast<float*>(shared_mem);
for (int i = NUM_WARPS; i > 1; i /= 2) {
// Upper warps write to shared memory.
...
float* dst = &out_smem[(warp_idx - mid) * HEAD_SIZE];
for (int i = 0; i < NUM_ROWS_PER_THREAD; i++) {
...
dst[row_idx] = accs[i];
}
// Lower warps update the output.
const float* src = &out_smem[warp_idx * HEAD_SIZE];
for (int i = 0; i < NUM_ROWS_PER_THREAD; i++) {
...
accs[i] += src[row_idx];
}
// Write out the accs.
}
Output¶
Now we can write all of calculated result from local register memory to final output global memory.
scalar_t* out_ptr = out + seq_idx * num_heads * max_num_partitions * HEAD_SIZE
+ head_idx * max_num_partitions * HEAD_SIZE
+ partition_idx * HEAD_SIZE;
First, we need to define the out_ptr
variable, which points to
the start address of the assigned sequence and assigned head.
for (int i = 0; i < NUM_ROWS_PER_THREAD; i++) {
const int row_idx = lane / NUM_V_VECS_PER_ROW + i * NUM_ROWS_PER_ITER;
if (row_idx < HEAD_SIZE && lane % NUM_V_VECS_PER_ROW == 0) {
from_float(*(out_ptr + row_idx), accs[i]);
}
}
Finally, we need to iterate over different assigned head positions
and write out the corresponding accumulated result based on the
out_ptr
.